![]() ![]() “Jund for the long game” aka “Jund on a budget” aka “Tarmogoyf isn’t good in the format anymore, Jund loam is the quintessential Loam deck. This is one of the decks that benefitted most from the MH1 lands matter theme as we got a bunch of new toys to try out.ĭecklist: RG Loam Assault Jund Loam Assault Its very similar to playing jund without the black. The main plan is to play a midrange strategy, removing your opponents creatures while jamming in your own hard to deal with threats. This is your most basic version of the red shell, utilizingĪnd some of its friends. For now, let’s stick with some basic builds. 5 color may even be a possibility if you are daring enough. From RG Aggressive lists to 4 Color hyper grind control, pretty much anything is possible here. There are many different forms of Loam viable in the format. Loam isn’t looking to win the 100 meter dash, it wants to take down the marathon. With access to the Cycle lands from MH1, we now have every tool we need to drown opponents in card advantage drawing up to 4 cards a turn, or shoot them for 6 every turn forever thanks to Seismic, or even now put down 6 power worth of 2/2s every turn thanks to Ayula’s Influence. Loam makes it so that we never run out of gas by letting us effectively spend all of our available mana every turn for some marginal effect that adds up to a board state that the opponent won’t be able to overcome. Usually midrange decks start to run out of gas by the time they hit their bigger threats, and if the opponent can deal with their singular threat then the deck has basically lost. Loam decks are a broad array of Midrange to Control decks that are looking to useĪs a source of late game card advantage. With these cards as our core, we are ready to fill in the rest of our build. Black builds run some number, depending on the build. Reuse it over and over to create a virtual soft-lock by keeping the opponent's hand empty, or just keep them on the edge with maybe one or two cards depending on how evil you are. : A staple in all black builds, this card basically just poops on combo decks. : Another blindside card advantage machine as it is difficult to see coming and if your opponent isn’t ready for it it can be absolutely devastating. Off of the draw, we can dredge back a Loam, draw another card, then pitch two more cards that we either don’t need or can immediately get back with Loam. : This is our best buddy when it comes to dredging up answers. There’s a lot that 2/2s can do, and often they’re just better than 2 damage, but sometimes you really need that removal element as well, especially as planeswalkers start to become more popular. : A new addition from MH1, this is basically the green Seismic that’s like 1000% better and maybe 50% worse than Seismic at the same time. It is a bit hard to cast, but once it hits, it is an advantage machine, mowing over an opposing army or just smashing in for 6 every turn. ![]() : This card was the first win condition used with Life from the Loam, and is still a good one today. All lists need to have this card as a 4 of. We are going to use this card to dump a bunch of other cards into our graveyard, pick up some lands from our yard to abuse our other spells, and potentially even get some triggers just by casting it. : As mentioned already, this is our card advantage engine. First off, how long do I want the game to be? How many triggers do I want to remember? How close to the grindstone do I want to jam my opponent’s face? After we figure these things out, we realize that there is a loam deck for everyone. To build a successful loam deck, you are going to need to ask yourself a few questions. Luckily, there are many options for us to use and abuse this powerful card advantage machine. Not many other cards can act as engines to rev up an entire deck and fuel themselves at the same time. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |